⚠ You must be the author of the uploaded model. The model will be reviewed by a moderator. Based on the review, the model will be either approved or rejected. If rejected, the moderator may indicate the reason. A rejected model is stored in the system for 30 days and then deleted. Once approved, the model will be available for purchase by all 3D Keeper users.
The model price can be set by the author between $1 and $3.
A 30% commission is taken on model sales. The author receives 70% of the sale price.As a limited-time offer, the commission is reduced to 20% until the end of 2025. The author receives 80% from the sale of their model.
Minimum payout amount: $10.
Technical Requirements
⚠ The material editor will not be available to users. Only materials applied to geometry will be accessible (!). If you want to offer model variants with different materials, create separate instances (not copies) of the model with different materials.
Format We accept models and materials only in .max format (no newer than version 2022). The model must be packed in a .zip or .7z archive.
Render Allowed render engines: Corona Render or V-Ray.
Description You must specify the render engine (Corona or V-Ray) and the 3ds Max version in the description.
Preview At least one preview image must be attached to the archive, clearly showing the item.
Preview Size Between 1 and 12 square preview images are allowed. Recommended size is 1500x1500 pixels. Minimum size is 640x640 pixels. Do not include previews inside the archive.
Archive Contents The archive must contain one .max scene file, textures, IES, etc. Unused files are not allowed. It’s recommended to clean up the material editor before sending the scene.
Plugins The use of plugins is prohibited.
Grouping All objects in the scene must be grouped into a single group.
Scale Model dimensions and real-world textures must match real-life sizes. Avoid scaling objects (use Reset XForm instead).
Studio The rendering studio and any unnecessary objects must be removed from the scene.
File Names Cyrillic characters should be avoided in object names, texture file names, etc., due to limited support in 3ds Max. There should not be multiple textures with the same name.
Stack In the modifier stack, collapse everything except Turbo Smooth modifiers.
Paths It is recommended to make all paths relative. You can do this in the Asset Tracking Dialog. Press Shift + T, select all textures, then in the top menu choose Paths → Strip Path.